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COMPLETED
NCT04019119
NA

Digital Intervention for the Modification of Lifestyles (iGame)

Sponsor: University of Malaga

View on ClinicalTrials.gov

Summary

The objective of the project is to analyze the clinical effectiveness of a gamifield mHealth application (iGAME) and developed in the context of lifestyle modification, but with the approach of the Behaviour Change Technique, through a randomized clinical trial that affects secondary prevention in three clinical subtypes of noncommunicable diseases, where lifestyle modification is the center of its best practice.

Official title: Effectiveness of a Digital Intervention Based on Modification of Lifestyles in Secondary Prevention: iGAME Controlled Randomized Clinical Trial

Key Details

Gender

All

Age Range

18 Years - 65 Years

Study Type

INTERVENTIONAL

Enrollment

48

Start Date

2023-09-01

Completion Date

2025-09-28

Last Updated

2026-04-08

Healthy Volunteers

No

Interventions

BEHAVIORAL

Digital intervention

The information group will receive through a mobile application tips to reduce sedentary lifestyle and promote healthy living habits.

Locations (1)

Antonio Cuesta Vargas

Málaga, Spain