Clinical Research Directory
Browse clinical research sites, groups, and studies.
Game-Based Digital Intervention for Relieving Depression and Anxiety Symptoms
Sponsor: Adai Technology (Beijing) Co., Ltd.
Summary
Objective: To collect preliminary data and assess the preliminary effectiveness of a game-based digital therapeutics (DTx) intervention for individuals with symptoms of anxiety and depression, and to investigate whether reinforcement learning (RL) can personalize the intervention and enhance effectiveness. Design: Randomized controlled trial with three arms. Setting: Internet-based recruitment and delivery of the intervention. Participants: 223 individuals with symptoms of anxiety and depression, aged between 18 and 50 years. Interventions: Participants were randomly assigned to one of three groups: game-based DTx with RL algorithm (RL algorithm group), game-based DTx without RL algorithm (no algorithm group), and a blank control group. Main Outcomes and Measures: The primary outcomes were reductions in symptoms of anxiety and depression, measured using the Patient Health Questionnaire-9 and Generalized Anxiety Disorder 7-item scales. Response rates and rates of recovery, as well as the impact of demographic variables, were also examined.
Key Details
Gender
All
Age Range
18 Years - 60 Years
Study Type
INTERVENTIONAL
Enrollment
223
Start Date
2023-11-01
Completion Date
2024-02-01
Last Updated
2026-10-29
Healthy Volunteers
No
Conditions
Interventions
Reinforcement learning algorithm powered cognitive and behavioral intervention
Reinforcement learning algorithm powered cognitive and behavioral intervention
cognitive and behavioral intervention
cognitive and behavioral intervention
Locations (1)
the First Hospital of China Medical University
Shenyang, Liaoning, China