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COMPLETED
NCT06301555
NA

Game-Based Digital Intervention for Relieving Depression and Anxiety Symptoms

Sponsor: Adai Technology (Beijing) Co., Ltd.

View on ClinicalTrials.gov

Summary

Objective: To collect preliminary data and assess the preliminary effectiveness of a game-based digital therapeutics (DTx) intervention for individuals with symptoms of anxiety and depression, and to investigate whether reinforcement learning (RL) can personalize the intervention and enhance effectiveness. Design: Randomized controlled trial with three arms. Setting: Internet-based recruitment and delivery of the intervention. Participants: 223 individuals with symptoms of anxiety and depression, aged between 18 and 50 years. Interventions: Participants were randomly assigned to one of three groups: game-based DTx with RL algorithm (RL algorithm group), game-based DTx without RL algorithm (no algorithm group), and a blank control group. Main Outcomes and Measures: The primary outcomes were reductions in symptoms of anxiety and depression, measured using the Patient Health Questionnaire-9 and Generalized Anxiety Disorder 7-item scales. Response rates and rates of recovery, as well as the impact of demographic variables, were also examined.

Key Details

Gender

All

Age Range

18 Years - 60 Years

Study Type

INTERVENTIONAL

Enrollment

223

Start Date

2023-11-01

Completion Date

2024-02-01

Last Updated

2026-10-29

Healthy Volunteers

No

Interventions

BEHAVIORAL

Reinforcement learning algorithm powered cognitive and behavioral intervention

Reinforcement learning algorithm powered cognitive and behavioral intervention

BEHAVIORAL

cognitive and behavioral intervention

cognitive and behavioral intervention

Locations (1)

the First Hospital of China Medical University

Shenyang, Liaoning, China