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Effectiveness of a Mobile Cognitive-Behavioral Therapy-Based Early Intervention on Adolescent Hazardous Gaming
Sponsor: Shanghai Mental Health Center
Summary
The investigators established a mobile-based early intervention on adolescent hazardous gaming and verified its effectiveness.
Official title: Effectiveness of a Mobile Cognitive-Behavioral Therapy-Based Early Intervention on Adolescent Hazardous Gaming: A Non-Randomized Controlled Study
Key Details
Gender
All
Age Range
12 Years - 18 Years
Study Type
INTERVENTIONAL
Enrollment
151
Start Date
2022-07-01
Completion Date
2025-12-31
Last Updated
2026-10-13
Healthy Volunteers
Yes
Interventions
mobile CBT-based early Intervention on Adolescent Hazardous Gaming
The theoretical framework of the Mobile CBT-based early intervention was based on cognitive behavioral therapy (CBT). The intervention included three core modules: gaming behavior management, cognitive restructuring for healthy gaming, and targeting GD-related risk and protective factors. The intervention was delivered through daily self-monitoring questionnaires, psycho-educational articles, and online lectures.
Locations (1)
Shanghai Mental Health Center
Shanghai, China