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RECRUITING
NCT07894601
NA

Virtual Reality Intervention to Improve Comfort in Hospitalized Hematology Patients

Sponsor: Fundación para la Investigación del Hospital Clínico de Valencia

View on ClinicalTrials.gov

Summary

The objective of this clinical trial is to determine whether virtual reality (VR) devices can improve comfort and quality of life in hospitalized adult patients with hematological malignancies who require at least 15 consecutive days of inpatient treatment. The study will include adult patients of both sexes with 18 years or more. The main questions it aims to answer are: * Does the use of virtual reality devices improve the overall comfort of patients hospitalized with hematological malignancies? * Does virtual reality improve patients' quality of life compared to standard clinical care without the use of this technology? * What are the immediate effects of virtual reality on patient well-being, and what potential adverse effects may arise during its use? * How do patients perceive the use of virtual reality during their hospital stay? The researchers will compare two groups: * Group A: Virtual reality intervention: Participants will use virtual reality devices for 15 minutes on days 5, 8, 15, and 22 of the study. They will be able to choose from a selection of virtual natural landscapes, providing an immersive distraction during their hospitalization. * Group B: Control group: Participants will receive standard clinical care without the virtual reality intervention. Participants will be randomly assigned to one of the two groups. Comfort and quality of life will be assessed using the General Comfort Questionnaire (GCQ) and the European Organisation for Research and Treatment of Cancer Quality of Life Questionnaire (EORTC QLQ-C30), both of which will be administered on days 5 and 22 of the study. Additionally, the immediate effects of virtual reality will be evaluated by measuring vital signs and assessing symptoms before and after the intervention, including any potential discomfort, dizziness, or nausea related to the use of this technology. The study aims to recruit approximately 145 participants across three hospitals in Valencia, Spain. The results could help determine whether virtual reality serves as a useful non-pharmacological nursing intervention for improving comfort and well-being during a prolonged hospital stay due to hematological malignancies.

Official title: An Open-Label, Multicenter, Randomized Controlled Trial to Evaluate the Effect of a Non-Pharmacological Virtual Reality Intervention on Comfort in Hospitalized Hematology Patients

Key Details

Gender

All

Age Range

18 Years - Any

Study Type

INTERVENTIONAL

Enrollment

145

Start Date

2026-10-26

Completion Date

2029-12-31

Last Updated

2026-11-02

Healthy Volunteers

No

Interventions

OTHER

Immersive virtual reality experience

The patient will undergo 4 virtual reality sessions using a Meta Quest 3S headset. They will view natural landscapes through the Brink Traveler application. An internal cleaning and asepsis protocol is used to ensure patient safety. In addition, the patient will be seated or lying in bed, accompanied by a healthcare professional participating in the study.

Locations (2)

Instituto de Investigacion Sanitaria INCLIVA

Valencia, Valencia, Spain

Consorcio Hospital General Universitario de Valencia

Valencia, Valencia, Spain