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RECRUITING
NCT07901855
NA

Effectiveness of Virtual Reality in Improving Upper Limb Function in Critically Ill Patients

Sponsor: National and Kapodistrian University of Athens

View on ClinicalTrials.gov

Summary

Millions of people are hospitalized every year in Intensive Care Units (ICUs) with severe health conditions due to various causes and categories of diseases, such as stroke, Traumatic Brain Injuries (TBI), polytrauma, sepsis, and others. In recent years, there has been a remarkable increase in survival rates among patients from all diagnostic categories admitted to the ICU. However, the stay of critically ill patients in the ICU is associated with a significant reduction in physical activity, even in cases where patients can participate in an active, voluntary rehabilitation program. This prolonged immobility has been linked to the development of Intensive Care Unit-Acquired Weakness (ICU-AW) and a decline in health-related quality of life (HRQOL). During the performance of Activities of Daily Living (ADLs), eye-hand coordination plays a crucial role. It depends on the integration of multiple brain systems and is therefore often impaired in many pathological conditions. Moreover, in recent years, the use of exercises that simulate functional tasks and activities of daily living, has been continuously increasing in physiotherapy and occupational therapy programs. Additionally, the implementation of purposeful, repetitive activity in patients with central nervous system lesions (e.g., stroke, traumatic brain injury) can lead to significant neuroplastic changes in the brain that may help improve upper limb function. Nowadays, Virtual Reality (VR) applications are increasingly used in patient rehabilitation. However, the application of fully immersive virtual reality devices for purposeful activities aiming to improve upper limb function in critically ill patients is an innovative intervention that has not yet been sufficiently studied to inform the development of Clinical Guidelines. Furthermore, despite its clinical significance, eye-hand coordination is not routinely assessed , and there is a limited amount of data regarding its rehabilitation, especially through VR technology. The aim of this study, therefore, is to investigate the effect of fully immersive virtual reality on the rehabilitation of sensorimotor perception and visuomotor coordination skills, as well as on the improvement of upper limb function in critically ill patients.

Official title: Effectiveness of Virtual Reality in Functionality of Upper Limb in Critically Ill Patients (EVOLUTION)

Key Details

Gender

All

Age Range

18 Years - Any

Study Type

INTERVENTIONAL

Enrollment

48

Start Date

2026-04-03

Completion Date

2027-09-10

Last Updated

2026-10-28

Healthy Volunteers

No

Interventions

OTHER

Conventional Physiotherapy and Occupational Therapy

Conventional physiotherapy and occupational therapy provided in the intensive care unit. This intervention is administered to participants in both the control and experimental groups.

DEVICE

Fully Immersive Virtual Reality Training

Fully immersive virtual reality training using the REACT software through a head-mounted display. Participants perform interactive exercises targeting upper limb function, eye-hand coordination, and visual perception. The programme duration is 15-minute session daily for 10 consecutive days. This intervention is provided only to the experimental group, in addition to conventional physiotherapy and occupational therapy.

Locations (1)

Evangelismos General Hospital of Athens

Athens, Attica, Greece